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|Title:||SLOTS - Social learning tools. The VGAS experience|
|Authors:||DE SOUSA BRILHANTE PEDROSA TIAGO; MARTINHO GUIMARAES PIRES PEREIRA ANGELA|
|Citation:||The 2th Living Knowledge Conference p. 147-149|
|Type:||Articles in periodicals and books|
|Abstract:||SLoTs is the name we gave to ICT based tools purposefully developed for learning initiatives in public settings about issues that concern society. They are not educational tools in the sense that they are not a one-way learning opportunity. They are meant to social learning, meaning that those engaged in a situation where they are deployed are all learners from each others walks of life. These tools are designed for discovering information, making relations, exploring challenges, questioning and eventually promote learning and empowerment. V GAS aims at making the connections between individual lifestyles and greenhouse gas emissions, gauging personal contributions to global emissions. V GAS will try to help the user to answer the question ‘how does my lifestyle relate to the global problem?’, as well as ‘what options are there to reduce my contribution to the global problem?’ VGAS is a game built in virtual reality. It consists of a virtual home that the player(s) has to manage in order to keep sustainability parameters in acceptable values from the point of view of emissions of 3 greenhouse gases (carbon dioxide, methane and nitrous oxide), as well as other equity and lifestyles indicators such as home comfort and functionality and economic aspects. It can be played in multi-player mode, where equity issues can be discussed and illustrated. This game can be played during the session, the best way to illustrate its functionality. http://alba.jrc.it/vgas|
|JRC Institute:||Institute for the Protection and Security of the Citizen|
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