This paper describes the participatory approach chosen to develop and evaluate a new serious game called Cyber Chronix developed in the format of a digital comic strip with storytelling branches. The aim of the story entitled “Finding Data” is to raise awareness about the privacy risks and the data protection rights in the new European Union (EU) General Data Protection Regulation (GDPR), whilst delivering a pleasant and enjoyable experience. In the evaluation phase, students acted as assessors with the assignment of looking at the key factors contributing to engage in reading, to enhance curiosity and to raise awareness of EU GDPR concepts. Here we report on how students perceived the different dimensions of the story and how the game can help to disseminate knowledge of EU GDPR rights and raise awareness of privacy risks.
DI GIOIA Rosanna;
CHAUDRON Stephane;
GEMO Monica;
SANCHEZ MARTIN Jose Ignacio;
2025-09-24
SPRINGER VERLAG
JRC117046
1611-3349 (online),
0302-9743 (print),
https://publications.jrc.ec.europa.eu/repository/handle/JRC117046,
10.1007/978-3-030-34350-7_22 (online),
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