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In the framework of a water resources management class in the Technical University of Crete, a narrative-driven role-playing game (RPG) was planned and tested in the classroom, with the in-tent to raise awareness among the students, on how floods can have an impact on the everyday lives of different citizens. During this game, the students had the opportunity to act as different stakeholders, and in order to assess the impact this game had on their thoughts of who might be affected by a flood event, two questionnaires were used, one before and one after the game. The results show that there was very positive feedback from the participants on how this RPG helped them realize the different implications a flood event might have on citizens, and decision mak-ers. The community-based aspect that was chosen for this RPG implementation, helped show the difficulties the specific roles would face as single individuals and as a community in general. Using a similar approach can help any stakeholder understand the challenges in a more direct way than with traditional lecturing and presentations.
2022-01-11
MDPI
JRC127482
2071-1050 (online),   
https://www.mdpi.com/2071-1050/14/1/554,    https://publications.jrc.ec.europa.eu/repository/handle/JRC127482,   
10.3390/su14010554 (online),   
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