Born Digital, Grown Digital - The videogame World is a Hyperactive Phenomenon
summary of the main findings of the ¿Born digital/ grown digital. Assessing the future competitiveness of the EU videogames software industry¿ report.
DE PRATO Giuditta;
FEIJOO Claudio;
SIMON Jean-Paul;
2011-01-26
International Institute fo Communications
JRC62587
0309-118X,
www.iicom.org,
https://publications.jrc.ec.europa.eu/repository/handle/JRC62587,
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