The transformative power of organizational and service innovations on value or supply
chains has been the object of several studies. The question identified in this paper is how
disruptive trends in the videogames world can have spill-over effects in the broader realm of
e-services. Section 1 opens with a brief review of literature. Section 2 proposes a description
of the on-line games industrial ecosystem, the characteristics of the production process and
the value chain in the online video games industry. The main techno-economic models for
the production and distribution of online games are described in a third section with an
emphasis on service creation, and illustrated by some case studies. The last part highlights
the trend of innovative paths towards an economy of e-Services which are driven by the
evolution of online games in a converged environment.
DE PRATO Giuditta;
SIMON Jean-Paul;
2013-03-18
ITS
JRC67917
http://hdl.handle.net/10419/52209,
https://publications.jrc.ec.europa.eu/repository/handle/JRC67917,
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