State of Play of Digital Games for Empowerment and Inclusion: A Review of the Literature and Empirical Cases
This report presents the 'state of play' of knowledge of how digital games can work as empowerment tools to support social inclusion processes and policy. The report brings together for the first time a review of theoretical and empirical research in a variety of disciplines, especially from learning, social inclusion, e-inclusion and innovation studies to build a framework to help understanding of the potential of games for inclusion and empowerment. It uses this framework to analyse seven well-documented case studies from across the spectrum of digital games for empowerment and inclusion to understand between the factors contributing to their success or failure. It draws conclusions as to the principal challenges, identifies knowledge gaps, and recommends potential action by stakeholders to address these challenges.
BLEUMERS Lizzy;
ALL Anissa;
MARIËN Ilse;
SHURMANS Dana;
VAN LOOY Jan;
JACOBS An;
WILLAERT Koen;
DE GROVE Frederik;
STEWART James;
2013-01-06
Publications Office of the European Union
JRC77655
978-92-79-27977-5,
1831-9424,
EUR 25652,
OP LF-NA-25652-EN-N,
http://ipts.jrc.ec.europa.eu/publications/pub.cfm?id=5819,
https://publications.jrc.ec.europa.eu/repository/handle/JRC77655,
10.2791/36295,
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