Updating Business Models: Innovation through Online Games
In less than 40 years, software games developed from
scratch into an industry producing billions of profits and today,
its revenues and investments give the video games industry a
relevant position among other mainstream media industries. The
growth of the video games software market is expected to be
primarily driven by online and wireless game software, while
hardware would proportionally decline in terms of revenues,
changing hence the rules of the game. It is forecasted that
especially the online space will substitute on the long run the
currently available boxed product. The present paper is based on
a comprehensive survey of the video games software industry
with a focus on the EU competitiveness, and concentrates on one
aspect of this research. The investigated research question is how
and to what extent on line games transformed the structure of the
video games industry with connectivity becoming permanent,
products converting into (online) services, and the progressive
integration of media services and technologies. By the same token
looks at how online games themselves pave the way for
experimenting and exploring innovative business models.
DE PRATO Giuditta;
SIMON Jean Paul;
2013-07-11
University of Tampere
JRC78723
978-951-44-8705-7,
1799-2141,
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