The report starts by looking at the competing and overlapping definitions of creative industries, media and content industries. Chapter 1 investigates the fate of R&D and innovation in the creative industries and in the broader Telecom Media and Technology sectors. Chapter 2 summarizes past studies on innovation in distinct media and content industries (videogames, music recording and newspapers publishing) and draws some lessons from them. Chapter 3 delves more deeply into the specific case of cinema. This chapter investigates the film industry's complex and evolving relationship with technologies and technological inventions. Chapter 4 offers a short cross-comparison with R&D in the book publishing industry. Chapter 5 deals with policy issues triggered by the observed digital changes. Chapter 6 concludes with a brief assessment of EU strengths and weaknesses, and offers some recommendations.
BENGHOZI Pierre-Jean;
SALVADOR Elisa;
SIMON Jean-Paul;
BOGDANOWICZ Marc;
2015-05-27
Publications Office of the European Union
JRC95536
978-92-79-48170-3,
1831-9424,
EUR 27234,
OP LF-NA-27234-EN-N,
https://publications.jrc.ec.europa.eu/repository/handle/JRC95536,
10.2791/041301,
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